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Plinkington

8
Posts
A member registered Dec 01, 2022

Recent community posts

Sorry for the late reply. been hanging in the discord instead lately.

Can you run it with the following command?


java -Dorg.lwjgl.util.Debug=true -Xmx1g -jar dice-linux.jar

Easier to use script here.

https://pastebin.com/UkKKu7zB

Created a new script for enabling linux compatability on the macOs jar.

https://pastebin.com/UkKKu7zB

Overhead was greatly reduced and we now merge the linux libs with the dice.jar

Also added stb and opengl libs even though it seems to have ran without them.

(1 edit)

Quick script to build/run natively.

https://pastebin.com/u7cCxmxe

Never better version of the script.

https://pastebin.com/UkKKu7zB

(2 edits)

Hacked together a bash script.
You'll need git, wget and unzip installed.

https://pastebin.com/u7cCxmxe

You're compiling the dependencies.
Then after that you just add them to the classpath when launching the dice.jar file from the dice-mac.zip

Let me see if i can put together a simple script.

(1 edit)

How are you running it?

I compiled libgdx and ran the macOs jar.
Works well for me.

lwjgl libs can be downloaded from github.

Did you also compile the libgdx and use the macOs jar?
I was thinking of creating a github repo with a wrapper and some instruction.